Superhero games are nothing new at this point, but superhero fighting games still feel oddly uncommon. That’s part of what immediately pulled me toward Invincible VS, as it’s been a long while since Injustice released, which was the last super hero fighter that I enjoyed and because the Invincible universe already lends itself perfectly to the genre. It’s violent, fast, … Read More
There’s something instantly comforting about a game that knows exactly what it wants to be. Ariana and the Elder Codex never tries to reinvent the action RPG genre, nor does it pretend to be bigger than it is. Instead, it focuses on delivering a polished, magical adventure built around fast combat, layered exploration, and a surprisingly heartfelt story about memory, … Read More
I went into Pragmata with a mix of curiosity and expectation. Capcom has been on an incredible run over the past few years, consistently putting out polished, confident releases that feel like they know exactly what they want to be. From the steady resurgence of Resident Evil to the continued strength of Monster Hunter, there’s been a clear pattern. Fewer … Read More
Rebel Wolves has officially unveiled its most detailed look yet at Blood of Dawnwalker, using its “Road to Launch” livestream to showcase new gameplay, a fresh story trailer, and confirm the game’s release date and editions. The upcoming dark fantasy RPG, developed by a team of former The Witcher 3: Wild Hunt developers, is aiming to carve out its own … Read More
When the original Tomodachi Life launched on the Nintendo 3DS back in 2013, it definitely looked like one of Nintendo’s strangest ideas. It wasn’t quite a life simulator, not really a management game, and definitely not something that could easily be explained to someone who hadn’t played it. You made a bunch of Miis, dropped them onto an island, and … Read More
When Final Fantasy VII Rebirth first launched, I spent dozens of hours with it on the PlayStation 5, completely absorbed in its world. It’s the kind of game that sticks with you, not just because of its scale, but because of how confidently it builds on everything that came before it and how it wasn’t afraid to push the classic … Read More
I’ve had my eye on Mouse P.I. For Hire for a long time. Ever since it was first revealed, it stood out in a way that most games just don’t. That black-and-white, Steamboat Willie animation style felt like something pulled straight out of a forgotten cartoon archive, but twisted into something darker, moodier, and a little bit dangerous. It looked … Read More
I’ve got a bit of a weakness for roguelikes. That “one more run” feeling has stolen more of my time than I’d like to admit, and I mean that in the best possible way. Games like The Binding of Isaac and Rogue Legacy had me hooked for weeks on end, but nothing quite hit the same highs as Hades. When … Read More
Coming back to Starfield on PS5 after playing it at launch feels a bit strange in the best way. It’s familiar, but not in a stale sense. It’s more like returning to something you already liked and realizing it’s grown into a more complete version of itself. I was genuinely into Starfield when it first released. I put a lot … Read More
When Super Mario Bros. Wonder first landed back in 2023, it felt like a reset in the best way. After years of solid but safe side-scrolling entries during the Wii and 3DS era, this was Nintendo reminding everyone how inventive 2D Mario could be. I remember finishing it with a big grin on my face, impressed by how it mixed classic platforming … Read More